THE FIRST ENTRY — BEYOND THE SPIRE OF NAVARENE
Curses, Wards, and Endless Hordes
prevent the casual adventurer from getting very far.
At least, not without employing a Ranger…
and their services do not come cheap.
A Young Knight undertakes an impossible quest
deep into the fabled and perilous Fenrirfang in order
to protect his sister from a conspiracy that involves
the Church that he has sworn to serve.
A seasoned Ranger who believes she has seen
everything the wilds have to offer
soon discovers that she faces something
altogether different with this journey.
THE SECOND ENTRY — MARTYR FOR COWARDS
War in Fenrirfang Forest is for fools.
If the battle does not claim you, the Forest will.
An ancient enemy, long-thought vanquished, has emerged in the Forest, and it falls upon the reluctant heir of Benwick to meet this threat. Vastly outnumbered in an unforgiving terrain and facing a powerful foe with mysterious powers, the heir must find a way to secure the King time to rally his banners.
The immortal Arbiter believed he had sampled everything the world could offer, but his beliefs are upended by a simple farmer’s daughter who possesses a most rare quality. Determined to win her hand, the Arbiter will stop at nothing until he succeeds.